Size: 20.5Kb Info: 22KHz, 8b, M, 1s FileName: lgdc-answer Source: Jay Lewis
Description: This effect is used as answers from the survey are revealed
 
Size: 23.4Kb Info: 22KHz, 8b, M, 1.1s FileName: lgdc-fmans1 Source: Jay Lewis
Description: This 'woosh' is used when the Fast Money answer is revealed (Part 1 of the Main Game Reveal Effect)
 
Size: 15.6Kb Info: 22KHz, 8b, M, 0.7s FileName: lgdc-fmans2 Source: Jay Lewis
Description: A 'tone' is heard when the number is revealed, even if it's a zero. (Part 2 of the Main Game Reveal Effect)
 
Size: 17Kb Info: 22KHz, 8b, M, 0.8s FileName: lgdc-fmclock Source: Jay Lewis
Description: A short 'gliss' as the Fast Money clock is shown on-screen
 
Size: 10.3Kb Info: 22KHz, 8b, M, 0.5s FileName: lgdc-fmotherans Source: Jay Lewis
Description: If the 2ns player tries to duplicate the first's guess, you hear this buzzer
 
Size: 15.7Kb Info: 22KHz, 8b, M, 0.7s FileName: lgdc-rvlans Source: Jay Lewis
Description: A warble is heard when the first Famst Money player's answers are shown
 
Size: 13.7Kb Info: 22KHz, 8b, M, 0.6s FileName: lgdc-timeup Source: Jay Lewis
Description: If aplayer takes too long ot answer, or Fast Money time expires, you heard this
 
Size: 16Kb Info: 22KHz, 8b, M, 0.7s FileName: lgdc-ringin Source: Jay Lewis
Description: This is the sound heard when the players ring-in at the face-off
 
Size: 13Kb Info: 22KHz, 8b, M, 0.6s FileName: lgdc-strike Source: Jay Lewis
Description: An answer not in the survey gets the buzzer