
| Size: 13.4Kb | Info: 22KHz, 8b, M, 0.6s | FileName: idond-amtgone | Source: Jay Lewis |
| Description: A cash register is used as an amount is removed from the board | |||
| Size: 84.1Kb | Info: 11KHz, 8b, M, 7.8s | FileName: idond-bankoffer | Source: Jay Lewis |
| Description: In this multi-phase effect, the bank display "wooshes" in and a beam oscillates back and forth. Then a coin appears, scratches away the offer and whips away | |||
| Size: 21.5Kb | Info: 11KHz, 8b, M, 2.0s | FileName: idond-bigamtgone | Source: Jay Lewis |
| Description: When a large amount of money is removed, this boom is played | |||
| Size: 6.68Kb | Info: 11KHz, 8b, M, 0.6s | FileName: idond-buzzin | Source: Jay Lewis |
| Description: This buzzer is used when a player buzzes in to answer a head-to-head question | |||
| Size: 8.7Kb | Info: 11KHz, 8b, M, 0.8s | FileName: idond-h2hquest | Source: Jay Lewis |
| Description: The head-to-head questions woosh in | |||
| Size: 21.5Kb | Info: 11KHz, 8b, M, 2.0s | FileName: idond-logowoosh | Source: Jay Lewis |
| Description: Sometimes, during transitions, the logo wooshes across the screen | |||
| Size: 25.1Kb | Info: 22KHz, 8b, M, 1.2s | FileName: idond-seleaudmem | Source: Jay Lewis |
| Description: When audience members are being selected to play, there are a series of clicks followed by a lock-in effect (this is repeated 3 times) | |||