Size: 10.1Kb | Info: 11KHz, 8b, M, 0.9s | FileName: sdond-bankcall |
Source: Jay Lewis |
Description: When the banker calls with
his offer, this is the phone ring |
Size: 11.5Kb | Info: 11KHz, 8b, M, 1.1s | FileName: sdond-deal |
Source: Jay Lewis |
Description: This is heard when the player
says "Deal" |
Size: 136Kb | Info: 11KHz, 8b, M, 12.7s | FileName: sdond-h2hclues |
Source: Jay Lewis |
Description: As clues are given in the
Head 2 Head portion of the game, each is accompanied by a sting |
Size: 7.5Kb | Info: 11KHz, 8b, M, 0.7s | FileName: sdond-h2hringin |
Source: Jay Lewis |
Description: If a player is ready to guess
in the Head to Head game, this is the sound heard when they push their
button |
Size: 44.6Kb | Info: 11KHz, 8b, M, 4.1s | FileName: sdond-loadinboard |
Source: Jay Lewis |
Description: Wooshes and tinkles are heard
as the board values are loaded in |
Size: 16.5Kb | Info: 11KHz, 8b, M, 1.5s | FileName: sdond-modelzoom |
Source: Jay Lewis |
Description: As the camera zooms in on the
model chosen, you hear this woosh |
Size: 20.65Kb | Info: 11KHz, 8b, M, 1.9s | FileName: sdond-offer |
Source: Jay Lewis |
Description: This woosh is used when the
banker's offer is revealed on-screen |
Size: 44.9Kb | Info: 22KHz, 8b, M, 2.1s | FileName: sdond-opensmlamt |
Source: Jay Lewis |
Description: A rising chord followed by a
light cymbal crash means the player has opened an amount less than
100,000 kr |
Size: 61.5Kb | Info: 22KHz, 8b, M, 2.9s | FileName: sdond-openlgeamt |
Source: Jay Lewis |
Description: A rising chord followed by a
"whump" means the player has opened an amount between 100,000 kr and
500,000 kr |
Size: 62.4Kb | Info: 22KHz, 8b, M, 2.9s | FileName: sdond-opentopamts |
Source: Jay Lewis |
Description: A rising chord followed by a
crash means the player has opened one of the top 3 amounts |
Size: 101Kb | Info: 22KHz, 8b, M, 5.9s | FileName: sdond-qualques |
Source: Jay Lewis |
Description: This file includes multiple
effects, all used when asking the qualifying questions. The first woosh
is played as the question appears and the second is used when the time
to answer has run out. The "ping" accompanies the right answer being
lit up. |
Size: 29.2Kb | Info: 22KHz, 8b, M, 1.4s | FileName: sdond-quesrvl |
Source: Jay Lewis |
Description: This woosh is used when the
"section selection" and "player selection" questions are revealed |
Size: 32.1Kb | Info: 22KHz, 8b, M, 1.5s | FileName: sdond-questally |
Source: Jay Lewis |
Description: When the number of correct
respondants are "tallied" and displayed, you hear this effect |
Size: 24.8Kb | Info: 22KHz, 8b, M, 1.2s | FileName: sdond-remove |
Source: Jay Lewis |
Description: Another woosh, this one is
heard when values are removed from the board |