Size: 4.7Kb | Info: 22Khz, 8b, M, 0.2s | FileName: chase-chaseradv | Source: Jay Lewis |
Description: A woosh used when the Chaser
advances on the Team (end game) |
Size: 14.8Kb | Info: 22Khz, 8b, M, 0.7s | FileName: chase-chaserchoice | Source: Jay Lewis |
Description: This is heard when the
Chaser's answer is revealed |
Size: 16.3Kb | Info: 22Khz, 8b, M, 0.8s | FileName: chase-chaserlockin | Source: Jay Lewis |
Description: When the Chaser locks in his
answer, you hear this clunk |
Size: 7.7Kb | Info: 22Khz, 8b, M, 0.4s | FileName: chase-correct | Source: Jay Lewis |
Description: A series of "thwips" is heard
when a player answers correcttly, adding money to the bank |
Size: 29.5Kb | Info: 22Khz, 8b, M, 1.4s | FileName: chase-highoffer | Source: Jay Lewis |
Description: This "ting" is used when the
Chaser's High Offer is revealed |
Size: 23.8Kb | Info: 22Khz, 8b, M, 1.1s | FileName: chase-lowoffer | Source: Jay Lewis |
Description: This "ting" is used when the
Chaser's Low Offer is revealed |
Size: 21.6Kb | Info: 22Khz, 8b, M, 1s | FileName: chase-playerchoice |
Source: Jay Lewis |
Description: This is heard when the Player's answer is revealed |
Size: 17.6Kb | Info: 22Khz, 8b, M, 0.8s | FileName: chase-playerlockin | Source: Jay Lewis |
Description: When the Player locks in his
answer, you hear this clunk |
Size: 20.8Kb | Info: 22Khz, 8b, M, 1s | FileName: chase-rightanswer |
Source: Jay Lewis |
Description: A "sparkle" effect is used as
the correct answer is revealed |
Size: 10.8Kb | Info: 22Khz, 8b, M, 0.5s | FileName: chase-teamadvance | Source: Jay Lewis |
Description: A pop & a woosh used when the Player(s) answer correctly (end game) |
Size: 37.8Kb | Info: 22Khz, 8b, M, 1.8s | FileName: chase-timesup | Source: Jay Lewis |
Description: Anytime a clock runs out of time, you hear this alarm sound |