Size: 22.4Kb | Info: 11KHz, 8b, M, 2.1s | FileName: knight-apparition | Source: Knightmare.com |
Description: This humming sound accompanies the appearance of an apparition |
Size: 23.2Kb | Info: 11KHz, 8b, M, 2.2s | FileName: knight-awards | Source: Knightmare.com |
Description: These 'crashes' were used when Merlin would summon the awards for the winners |
Size: 27.7Kb | Info: 11KHz, 8b, M, 2.6s | FileName: knight-badspell | Source: Knightmare.com |
Description: A "sad" sounding version of the harp effect used at thend meant a bad spell was cast |
Size: 46.1Kb | Info: 11KHz, 8b, M, 4.3s | FileName: knight-becomeghost | Source: Knightmare.com |
Description: This eerie effect was used when a player successfully used their ghost spell |
Size: 49.1Kb | Info: 11KHz, 8b, M, 4.6s | FileName: knight-bomb | Source: Knightmare.com |
Description: If you walked into a bomb room, you'd hear this crackle and hopefully not the resulting explosion |
Size: 26.9Kb | Info: 11KHz, 8b, M, 2.5s | FileName: knight-crumble | Source: Knightmare.com |
Description: This is the sound of a stone bridge crumbling |
Size: 21.4Kb | Info: 11KHz, 8b, M, 2s | FileName: knight-cat | Source: Knightmare.com |
Description: The growl of the cat that guards the catacombs |
Size: 36Kb | Info: 11KHz, 8b, M, 3.3s | FileName: knight-causewaydrop | Source: Knightmare.com |
Description: These hollow sounds were used when stones of the causeway would drop into the chasm below |
Size: 11.2Kb | Info: 11KHz, 8b, M, 1s | FileName: knight-corridor | Source: Knightmare.com |
Description: If you hear this in a corridor, danger is about |
Size: 13Kb | Info: 11KHz, 8b, M, 1.2s | FileName: knight-dead | Source: Knightmare.com |
Description: When this bell tolls, your life-force has expired |
Size: 47.3Kb | Info: 11KHz, 8b, M, 4.4s | FileName: knight-diceroll | Source: Knightmare.com |
Description: These clunks and swirly noise are used when the die is rolled and a new room appears |
Size: 58.3Kb | Info: 11KHz, 8b, M, 5.4s | FileName: knight-eaten | Source: Knightmare.com |
Description: These sounds are heard if you become eaten by a serpent |
Size: 30.9Kb | Info: 11KHz, 8b, M, 2.9s | FileName: knight-elevator | Source: Knightmare.com |
Description: Mechanical rumblings wer eused when the elevator descends |
Size: 27.6Kb | Info: 11KHz, 8b, M, 2.6s | FileName: knight-end | Source: Knightmare.com |
Description: These harps are played when the player is transported to the end of the game after losing |
Size: 10.5Kb | Info: 11KHz, 8b, M, 1s | FileName: knight-enter | Source: Knightmare.com |
Description: This woosh is played when players and advisors enter the dungeon |
Size: 26.8Kb | Info: 11KHz, 8b, M, 2.5s | FileName: knight-enterroom | Source: Knightmare.com |
Description: A woosh and clunk is played when players enter various rooms of the dungeon |
Size: 16.1Kb | Info: 11KHz, 8b, M, 1.5s | FileName: knight-fall | Source: Knightmare.com |
Description: A downward slide-whistle is played when a player falls into a chasm |
Size: 62.8Kb | Info: 11KHz, 8b, M, 5.8s | FileName: knight-fireballs | Source: Knightmare.com |
Description: A woosh and explosion are heard when fireballs rain down on players |
Size: 26.9Kb | Info: 11KHz, 8b, M, 2.5s | FileName: knight-firecave | Source: Knightmare.com |
Description: These woshes are used when the fire jumps in the Fire Cave |
Size: 14Kb | Info: 11KHz, 8b, M, 1.3s | FileName: knight-firespell | Source: Knightmare.com |
Description: This little "woosh" is used whe na fire spell is cast |
Size: 15.5Kb | Info: 11KHz, 8b, M, 1.4s | FileName: knight-goblins | Source: Knightmare.com |
Description: When this horn is heard, danger lurks nearby |
Size: 10.1Kb | Info: 11KHz, 8b, M, 0.9s | FileName: knight-guillotene | Source: Knightmare.com |
Description: This is the sound of the guillotene closing |
Size: 28.1Kb | Info: 11KHz, 8b, M, 2.6s | FileName: knight-hallway | Source: Knightmare.com |
Description: This is used when a player enters a hallway |
Size: 21.5Kb | Info: 11KHz, 8b, M, 2s | FileName: knight-lifeforce | Source: Knightmare.com |
Description: Heartbeats indicate the loss of life force |
Size: 10.8Kb | Info: 11KHz, 8b, M, 1s | FileName: knight-lionbeams | Source: Knightmare.com |
Description: This 'srceam' is played when beams shoot from the eyes of the lion |
Size: 16.7Kb | Info: 11KHz, 8b, M, 1.6s | FileName: knight-medusa | Source: Knightmare.com |
Description: A woosh is heard when a player, and advisors, are turned to stone by Medusa |
Size: 14Kb | Info: 11KHz, 8b, M, 1.3s | FileName: knight-movingwall | Source: Knightmare.com |
Description: If you hear this scraping noise, it means a wall is moving closer toward you |
Size: 55.2Kb | Info: 11KHz, 8b, M, 5.2s | FileName: knight-newlevel | Source: Knightmare.com |
Description: A woosh and an "airy" noise are heard when a player descends to a new level of the dungeon |
Size: 22.4Kb | Info: 11KHz, 8b, M, 2.1s | FileName: knight-orecar | Source: Knightmare.com |
Description: This rushing npise is heard when a player rides an ore car to a new level |
Size: 25.5Kb | Info: 11KHz, 8b, M, 2.4s | FileName: knight-pendulum | Source: Knightmare.com |
Description: These wooshes are used when the pendulum swings through a hallway |
Size: 11.5Kb | Info: 11KHz, 8b, M, 1.1s | FileName: knight-pickletter | Source: Knightmare.com |
Description: This "bing" is heard when a player walks over a letter in the opening challenge |
Size: 26.2Kb | Info: 11KHz, 8b, M, 2.4s | FileName: knight-s4win | Source: Knightmare.com |
Description: This synth-harp was heard when a team won in Season 4 |
Size: 19.7Kb | Info: 11KHz, 8b, M, 1.8s | FileName: knight-sawblades | Source: Knightmare.com |
Description: When the saw blades passed by, in the Corridor of Blades, you heard them buzz |
Size: 23.8Kb | Info: 11KHz, 8b, M, 2.2s | FileName: knight-shipcreak | Source: Knightmare.com |
Description: If you're aboard a pirate ship, it would creak in the waves |
Size: 19.7Kb | Info: 11KHz, 8b, M, 1.8s | FileName: knight-slidingblock | Source: Knightmare.com |
Description: This grinding noise accompanied the blocks as they slid back and forth |
Size: 10.8Kb | Info: 11KHz, 8b, M, 1s | FileName: knight-smirkenorff | Source: Knightmare.com |
Description: The flapping of the wings of the Smirkenorff |
Size: 22.2Kb | Info: 11KHz, 8b, M, 2s | FileName: knight-spell2 | Source: Knightmare.com |
Description: A different effect for a seccessful spell-cast in later seasons |
Size: 12.5Kb | Info: 11KHz, 8b, M, 1.2s | FileName: knight-trapdoor | Source: Knightmare.com |
Description: A woosh/clunk was used when a player passed through a trap door |
Size: 14Kb | Info: 11KHz, 8b, M, 1.3s | FileName: knight-unlock | Source: Knightmare.com |
Description: A 'bing' followed by a woosh would signify a door being unlocked and opened |
Size: 52.3Kb | Info: 11KHz, 8b, M, 4.9s | FileName: knight-videogame | Source: Knightmare.com |
Description: A 'vibratto' is used in a video-game style challenge. The advisors fire things at the on-screen enemies (the wooshes) and it explodes when they're hit (the electrical "crash") |
Size: 13.9Kb | Info: 11KHz, 8b, M, 1.3s | FileName: knight-wallblockgone | Source: Knightmare.com |
Description: When the player gives the Wallblocker a correct password, this woosh accompanies its disappearance |
Size: 43Kb | Info: 11KHz, 8b, M, 4s | FileName: knight-wallmonster | Source: Knightmare.com |
Description: If you hear this hum, a wall monster is about to appear |
Size: 42.6Kb | Info: 11KHz, 8b, M, 4s | FileName: knight-wallmovefwd | Source: Knightmare.com |
Description: When the Wallblocker moved forward, they would use this scraping sound |
Size: 94.2Kb | Info: 8KHz, 8b, M, 12.1s | FileName: knight-win | Source: Knightmare.com |
Description: This warbly effect, followed by a harp would be played if players made it through the dungeon in early seasons |
Size: 55Kb | Info: 11KHz, 8b, M, 5.1s | FileName: knight-wof | Source: Knightmare.com |
Description: When the Wheel of Fate/Fortune spun, you could hear this mystical effect |