Size: 22.4Kb Info: 11KHz, 8b, M, 2.1s FileName: knight-apparition Source: Knightmare.com
Description: This humming sound accompanies the appearance of an apparition
 
Size: 23.2Kb Info: 11KHz, 8b, M, 2.2s FileName: knight-awards Source: Knightmare.com
Description: These 'crashes' were used when Merlin would summon the awards for the winners
 
Size: 27.7Kb Info: 11KHz, 8b, M, 2.6s FileName: knight-badspell Source: Knightmare.com
Description: A "sad" sounding version of the harp effect used at thend meant a bad spell was cast
 
Size: 46.1Kb Info: 11KHz, 8b, M, 4.3s FileName: knight-becomeghost Source: Knightmare.com
Description: This eerie effect was used when a player successfully used their ghost spell
 
Size: 49.1Kb Info: 11KHz, 8b, M, 4.6s FileName: knight-bomb Source: Knightmare.com
Description: If you walked into a bomb room, you'd hear this crackle and hopefully not the resulting explosion
 
Size: 26.9Kb Info: 11KHz, 8b, M, 2.5s FileName: knight-crumble Source: Knightmare.com
Description: This is the sound of a stone bridge crumbling
 
Size: 21.4Kb Info: 11KHz, 8b, M, 2s FileName: knight-cat Source: Knightmare.com
Description: The growl of the cat that guards the catacombs
 
Size: 36Kb Info: 11KHz, 8b, M, 3.3s FileName: knight-causewaydrop Source: Knightmare.com
Description: These hollow sounds were used when stones of the causeway would drop into the chasm below
 
Size: 11.2Kb Info: 11KHz, 8b, M, 1s FileName: knight-corridor Source: Knightmare.com
Description: If you hear this in a corridor, danger is about
 
Size: 13Kb Info: 11KHz, 8b, M, 1.2s FileName: knight-dead Source: Knightmare.com
Description: When this bell tolls, your life-force has expired
 
Size: 47.3Kb Info: 11KHz, 8b, M, 4.4s FileName: knight-diceroll Source: Knightmare.com
Description: These clunks and swirly noise are used when the die is rolled and a new room appears
 
Size: 58.3Kb Info: 11KHz, 8b, M, 5.4s FileName: knight-eaten Source: Knightmare.com
Description: These sounds are heard if you become eaten by a serpent
 
Size: 30.9Kb Info: 11KHz, 8b, M, 2.9s FileName: knight-elevator Source: Knightmare.com
Description: Mechanical rumblings wer eused when the elevator descends
 
Size: 27.6Kb Info: 11KHz, 8b, M, 2.6s FileName: knight-end Source: Knightmare.com
Description: These harps are played when the player is transported to the end of the game after losing
 
Size: 10.5Kb Info: 11KHz, 8b, M, 1s FileName: knight-enter Source: Knightmare.com
Description: This woosh is played when players and advisors enter the dungeon
 
Size: 26.8Kb Info: 11KHz, 8b, M, 2.5s FileName: knight-enterroom Source: Knightmare.com
Description: A woosh and clunk is played when players enter various rooms of the dungeon
 
Size: 16.1Kb Info: 11KHz, 8b, M, 1.5s FileName: knight-fall Source: Knightmare.com
Description: A downward slide-whistle is played when a player falls into a chasm
 
Size: 62.8Kb Info: 11KHz, 8b, M, 5.8s FileName: knight-fireballs Source: Knightmare.com
Description: A woosh and explosion are heard when fireballs rain down on players
 
Size: 26.9Kb Info: 11KHz, 8b, M, 2.5s FileName: knight-firecave Source: Knightmare.com
Description: These woshes are used when the fire jumps in the Fire Cave
 
Size: 14Kb Info: 11KHz, 8b, M, 1.3s FileName: knight-firespell Source: Knightmare.com
Description: This little "woosh" is used whe na fire spell is cast
 
Size: 15.5Kb Info: 11KHz, 8b, M, 1.4s FileName: knight-goblins Source: Knightmare.com
Description: When this horn is heard, danger lurks nearby
 
Size: 10.1Kb Info: 11KHz, 8b, M, 0.9s FileName: knight-guillotene Source: Knightmare.com
Description: This is the sound of the guillotene closing
 
Size: 28.1Kb Info: 11KHz, 8b, M, 2.6s FileName: knight-hallway Source: Knightmare.com
Description: This is used when a player enters a hallway
 
Size: 21.5Kb Info: 11KHz, 8b, M, 2s FileName: knight-lifeforce Source: Knightmare.com
Description: Heartbeats indicate the loss of life force
 
Size: 10.8Kb Info: 11KHz, 8b, M, 1s FileName: knight-lionbeams Source: Knightmare.com
Description: This 'srceam' is played when beams shoot from the eyes of the lion
 
Size: 16.7Kb Info: 11KHz, 8b, M, 1.6s FileName: knight-medusa Source: Knightmare.com
Description: A woosh is heard when a player, and advisors, are turned to stone by Medusa
 
Size: 14Kb Info: 11KHz, 8b, M, 1.3s FileName: knight-movingwall Source: Knightmare.com
Description: If you hear this scraping noise, it means a wall is moving closer toward you
 
Size: 55.2Kb Info: 11KHz, 8b, M, 5.2s FileName: knight-newlevel Source: Knightmare.com
Description: A woosh and an "airy" noise are heard when a player descends to a new level of the dungeon
 
Size: 22.4Kb Info: 11KHz, 8b, M, 2.1s FileName: knight-orecar Source: Knightmare.com
Description: This rushing npise is heard when a player rides an ore car to a new level
 
Size: 25.5Kb Info: 11KHz, 8b, M, 2.4s FileName: knight-pendulum Source: Knightmare.com
Description: These wooshes are used when the pendulum swings through a hallway
 
Size: 11.5Kb Info: 11KHz, 8b, M, 1.1s FileName: knight-pickletter Source: Knightmare.com
Description: This "bing" is heard when a player walks over a letter in the opening challenge
 
Size: 26.2Kb Info: 11KHz, 8b, M, 2.4s FileName: knight-s4win Source: Knightmare.com
Description: This synth-harp was heard when a team won in Season 4
 
Size: 19.7Kb Info: 11KHz, 8b, M, 1.8s FileName: knight-sawblades Source: Knightmare.com
Description: When the saw blades passed by, in the Corridor of Blades, you heard them buzz
 
Size: 23.8Kb Info: 11KHz, 8b, M, 2.2s FileName: knight-shipcreak Source: Knightmare.com
Description: If you're aboard a pirate ship, it would creak in the waves
 
Size: 19.7Kb Info: 11KHz, 8b, M, 1.8s FileName: knight-slidingblock Source: Knightmare.com
Description: This grinding noise accompanied the blocks as they slid back and forth
 
Size: 10.8Kb Info: 11KHz, 8b, M, 1s FileName: knight-smirkenorff Source: Knightmare.com
Description: The flapping of the wings of the Smirkenorff
 
Size: 22.2Kb Info: 11KHz, 8b, M, 2s FileName: knight-spell2 Source: Knightmare.com
Description: A different effect for a seccessful spell-cast in later seasons
 
Size: 12.5Kb Info: 11KHz, 8b, M, 1.2s FileName: knight-trapdoor Source: Knightmare.com
Description: A woosh/clunk was used when a player passed through a trap door
 
Size: 14Kb Info: 11KHz, 8b, M, 1.3s FileName: knight-unlock Source: Knightmare.com
Description: A 'bing' followed by a woosh would signify a door being unlocked and opened
 
Size: 52.3Kb Info: 11KHz, 8b, M, 4.9s FileName: knight-videogame Source: Knightmare.com
Description: A 'vibratto' is used in a video-game style challenge. The advisors fire things at the on-screen enemies (the wooshes) and it explodes when they're hit (the electrical "crash")
 
Size: 13.9Kb Info: 11KHz, 8b, M, 1.3s FileName: knight-wallblockgone Source: Knightmare.com
Description: When the player gives the Wallblocker a correct password, this woosh accompanies its disappearance
 
Size: 43Kb Info: 11KHz, 8b, M, 4s FileName: knight-wallmonster Source: Knightmare.com
Description: If you hear this hum, a wall monster is about to appear
 
Size: 42.6Kb Info: 11KHz, 8b, M, 4s FileName: knight-wallmovefwd Source: Knightmare.com
Description: When the Wallblocker moved forward, they would use this scraping sound
 
Size: 94.2Kb Info: 8KHz, 8b, M, 12.1s FileName: knight-win Source: Knightmare.com
Description: This warbly effect, followed by a harp would be played if players made it through the dungeon in early seasons
 
Size: 55Kb Info: 11KHz, 8b, M, 5.1s FileName: knight-wof Source: Knightmare.com
Description: When the Wheel of Fate/Fortune spun, you could hear this mystical effect