Size: 21.4Kb | Info: 8Khz, 8b, M, 2.7s | FileName: fh-endrun | Source: Jay Lewis |
Description: This buzzer-ish effect is used when time runs out while the runs are running through the Fun House |
Size: 12Kb | Info: 8Khz, 8b, M, 1.5s | FileName: fh-endtime | Source: Jay Lewis |
Description: This air-horn is used to designate the end of time for a stunt |
Size: 20.1Kb | Info: 8Khz, 8b, M, 2.6s | FileName: fh-keygame | Source: Jay Lewis |
Description: A "whoop whoop" noise lets players know that the stunt is a "Key Game" |
Size: 20.9Kb | Info: 8Khz, 8b, M, 2.7s | FileName: fh-powpriz | Source: Jay Lewis |
Description: "Cock-A-Doodle-Doo!!" means a team has grabbed the power prize tag |
Size: 16.6Kb | Info: 8Khz, 8b, M, 2.1s | FileName: fh-pploc | Source: Jay Lewis |
Description: This effect is used when revealing to the home audience where the power prize tag is hidden |
Size: 3.2Kb | Info: 8Khz, 8b, M, 0.4s | FileName: fh-token | Source: Jay Lewis |
Description: A simple "blonk" is used when counting the tokens from the Grand-Prix race |
Size: 8Kb | Info: 8Khz, 8b, M, 1s | FileName: fh-ringin | Source: Jay Lewis |
Description: An interesting "bling" used when a player rings-in for a bonus question |