Size: 21.4Kb Info: 8Khz, 8b, M, 2.7s FileName: fh-endrun Source: Jay Lewis
Description: This buzzer-ish effect is used when time runs out while the runs are running through the Fun House
 
Size: 12Kb Info: 8Khz, 8b, M, 1.5s FileName: fh-endtime Source: Jay Lewis
Description: This air-horn is used to designate the end of time for a stunt
 
Size: 20.1Kb Info: 8Khz, 8b, M, 2.6s FileName: fh-keygame Source: Jay Lewis
Description: A "whoop whoop" noise lets players know that the stunt is a "Key Game"
 
Size: 20.9Kb Info: 8Khz, 8b, M, 2.7s FileName: fh-powpriz Source: Jay Lewis
Description: "Cock-A-Doodle-Doo!!" means a team has grabbed the power prize tag
 
Size: 16.6Kb Info: 8Khz, 8b, M, 2.1s FileName: fh-pploc Source: Jay Lewis
Description: This effect is used when revealing to the home audience where the power prize tag is hidden
 
Size: 3.2Kb Info: 8Khz, 8b, M, 0.4s FileName: fh-token Source: Jay Lewis
Description: A simple "blonk" is used when counting the tokens from the Grand-Prix race
 
Size: 8Kb Info: 8Khz, 8b, M, 1s FileName: fh-ringin Source: Jay Lewis
Description: An interesting "bling" used when a player rings-in for a bonus question