Size: 8.6Kb Info: 11Khz, 8b, M, 0.4s FileName: dist-beep Source: Rhinoboy2
Description: This effect is used to bleep out inappropriate language
 
Size: 16.1Kb Info: 22Khz, 8b, M, 0.7s FileName: dist-buzzin Source: Rhinoboy2
Description: A 'drumming' is played, in a lot of instances, when a contestant rings-in
 
Size: 21.3Kb Info: 22Khz, 16b, M, 0.5s FileName: dist-ding Source: Rhinoboy2
Description: This ding sound is heard if a correct answer is given 
 
Size: 21.1Kb Info: 11Khz, 8b, M, 2s FileName: dist-roundover Source: Rhinoboy2
Description: A loud horn is played when a round has ended or time has expired 
 
Size: 9.4Kb Info: 11Khz, 8b, M, 0.9s FileName: dist-carding Source: Rhinoboy2
Description: If you hear this clang during the car bonus round, your time is up and a part of the car will be ruined
 
Size: 8.8Kb Info: 11Khz, 8b, M, 0.8s FileName: dist-shock Source: Rhinoboy2
Description: This is the sound heard when someone is electrocuted for blinking in the "Blinking Electro" round
 
Size: 8.1Kb Info: 11Khz, 8b, M, 0.8s FileName: dist-pbuzz Source: Rhinoboy2
Description: An electronic harp denotes a urnie shot
 
Size: 9.4Kb Info: 11Khz, 8b, M, 0.9s FileName: dist-pbuzz2 Source: Rhinoboy2
Description: A second generation electronic harp denotes a urnie shot
 
Size: 19.5Kb Info: 11Khz, 8b, M, 1.8s FileName: dist-airhorn Source: Rhinoboy2
Description: This airhorn signals the beginning of a round
 
Size: 10.8Kb Info: 11Khz, 8b, M, 1s FileName: dist-clang Source: Rhinoboy2
Description: When the wrestling round begins you hear a boxing-bell clang
 
Size: 17Kb Info: 11Khz, 8b, M, 1.6s FileName: dist-wrong Source: Rhinoboy2
Description: A simple buzzer indicates a wrong answer  and a bonus round prize is going to go bye-bye

Size: 41.9Kb Info: 11Khz, 8b, M, 3.9s FileName: dist-alarm Source: Rhinoboy2
Description: If a prize is nearing the danger zone on the conveyor belt, you'd hear these alarm buzzers