Size: 9.6Kb Info: 11KHz, 8b, M, 0.9s FileName: hs-ding Source: Jay Lewis
Description: When a player captures a square, this is the ding used.
 
Size: 61.6Kb Info: 11KHz, 8b, M, 2.9s FileName: hs-ss Source: Jay Lewis
Description: If a contestant picks the secret square, here's the siren et al they play
 
Size: 16.5Kb Info: 11KHz, 8b, M, 0.8s FileName: hs-ssrevl Source: Jay Lewis
Description: A neat techno "synth hit" accompanies the reveal, to the home audience, of the secret square
 
Size: 43.9Kb Info: 11KHz, 8b, M, 2s FileName: hs-timesup Source: Jay Lewis
Description: A series of "cheesy" car horns to denote the end of the game
 
Size: 10.9Kb Info: 11KHz, 8b, M, 1s FileName: hs-add Source: Jay Lewis
Description: Similar to a wind-chime strum, this sound is used when updating the player's score
 
Size: 10.2Kb Info: 11KHz, 8b, M, 0.9s FileName: hs-add2 Source: Jay Lewis
Description: From the first week of shows taped...they used a different effect for adding to a player's total
 
Size: 6.7Kb Info: 8KHz, 8b, M, 0.9s FileName: hs-ding2 Source: Jay Lewis
Description:  When a player captured a square, this ding was used very briefly in November 1998
 
Size: 21.9Kb Info: 11KHz, 8b, M, 2s FileName: hs-timesup2 Source: Jay Lewis
Description: This was used for one week to signal the end of the game.
 
Size: 12.8Kb Info: 11KHz, 8b, M, 1.2s FileName: hs-buzzer Source: Jay Lewis
Description: This buzzer signals the end of "The Fastest 60 seconds on TV" aka the bonus round introduced in late 2001
 
Size: 12.8Kb Info: 11KHz, 8b, M, 1.2s FileName: h2-bonusright Source: Jay Lewis
Description: This effect is played when a correct answer is given in the bonus round
 
Size: 4Kb Info: 11KHz, 8b, M, 0.4s FileName: h2-bonuswoosh Source: Jay Lewis
Description: A woosh starts the bonus round
 
Size: 58.7Kb Info: 11KHz, 8b, M, 5.5s FileName: h2-carstart Source: Jay Lewis
Description: A cars engine turning over, followed by a car alarm means that the player has won the car
 
Size: 39.8Kb Info: 11KHz, 8b, M, 3.7s FileName: h2-nocarstart Source: Jay Lewis
Description: A cars engine turning over, followed by "oh no!" means that the player has not won the car
 
Size: 23.1Kb Info: 11KHz, 8b, M, 2.1s FileName: h2-lights Source: Jay Lewis
Description: When the "alien abduction" lights of the bonus round are dialled-up, you hear these synth-harps
 
Size: 5.1Kb Info: 11KHz, 8b, M, 0.5s FileName: h2-removekey Source: Jay Lewis
Description: A 'zap' accompanies the removal of a bad key
 
Size: 11.9Kb Info: 11KHz, 8b, M, 1.1s FileName: h2-ssrvl1 Source: Jay Lewis
Description: One of three effects played when the secret square is revealed
 
Size: 22.2Kb Info: 11KHz, 8b, M, 2.1s FileName: h2-ssrvl2 Source: Jay Lewis
Description:  One of three effects played when the secret square is revealed
 
Size: 18.4Kb Info: 11KHz, 8b, M, 1.8s FileName: h2-ssrvl3 Source: Jay Lewis
Description:  One of three effects played when the secret square is revealed
 
Size: 115Kb Info: 11KHz, 8b, M, 10.7s FileName: h2-safeopen Source: Jay Lewis
Description: Series of clicks, followed by pops, whistles and fireworks means the player opened the safe (or steamer trunk)
 
Size: 49.7Kb Info: 8KHz, 8b, M, 6.4s FileName: h2-safelocked Source: Jay Lewis
Description: Clicks followed by a trumpet playing a sad tune
 
Size: 25.5Kb Info: 11KHz, 8b, M, 2.4s FileName: h2-ssvdayweek Source: Jay Lewis
Description: Tinkles, bird chrips and a soft "boom" mark the sercret square during Valentine's Week 2003
 
Size: 63.8Kb Info: 11KHz, 8b, M, 5.9s FileName: hsqs-secsq Source: Jay Lewis
Description: From the original series, a siren, guns going off and other noises indicate the secret square
 
Size: 17.6Kb Info: 22KHz, 8b, M, 0.8s FileName: hsqs-tacky Source: Jay Lewis
Description: From the original series, the "tacky buzzer"
 
Size: 24.4Kb Info: 11KHz, 8b, M, 2.3s FileName: h2-ssrvl103 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 33.6Kb Info: 11KHz, 8b, M, 3.1s FileName: h2-ssrvl203 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 18.4Kb Info: 11KHz, 8b, M, 1.7s FileName: h2-ssrvl303 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 35.3Kb Info: 22KHz, 8b, M, 1.6s FileName: h2-ssrvl403 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 14.7Kb Info: 11KHz, 8b, M, 1.4s FileName: h2-ssrvl503 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 33.9Kb Info: 11KHz, 8b, M, 3.1s FileName: h2-ssrvl603 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 6.9Kb Info: 11KHz, 8b, M, 0.6s FileName: h2-ssrvl703 Source: Jay Lewis
Description: One of the effects played when the secret square is revealed (2003 season)
 
Size: 20.3Kb Info: 11KHz, 8b, M, 1.9s FileName: h2-keys Source: Jay Lewis
Description: A continual harp "gliss" used when the bonus round keys are shown
 
Size: 12.3Kb Info: 11KHz, 8b, M, 1.1s FileName: hsqs-ding Source: Daniel Plewa
Description: From the original series, a ding
 
Size: 8.4Kb Info: 8KHz, 8b, M, 1.1s FileName: hs86ding Source: Nicholas Todor
Description: From the 1986 series, a ding used for correct answers
 
Size: 8.9Kb Info: 11KHz, 8b, M, 0.8s FileName: hsq86-timeup Source: DC Lundberg
Description: From the 1986 series, a pair of car horns meant time was up

Size: 43.1Kb Info: 22KHz, 16b, M, 1s FileName: hsq86-carstartyes Source: David Frangioso
Description: From the 1986 series, if you won the car it "started"

Size: 183Kb Info: 22KHz, 16b, M, 4.3s FileName: hsq86-carstartno Source: David Frangioso
Description: From the 1986 series, if the car failed to start they would play this "taunt"