Size: 9.6Kb | Info: 11KHz, 8b, M, 0.9s | FileName: hs-ding | Source: Jay Lewis |
Description: When a player captures a square, this is the ding used. |
Size: 61.6Kb | Info: 11KHz, 8b, M, 2.9s | FileName: hs-ss | Source: Jay Lewis |
Description: If a contestant picks the secret square, here's the siren et al they play |
Size: 16.5Kb | Info: 11KHz, 8b, M, 0.8s | FileName: hs-ssrevl | Source: Jay Lewis |
Description: A neat techno "synth hit" accompanies the reveal, to the home audience, of the secret square |
Size: 43.9Kb | Info: 11KHz, 8b, M, 2s | FileName: hs-timesup | Source: Jay Lewis |
Description: A series of "cheesy" car horns to denote the end of the game |
Size: 10.9Kb | Info: 11KHz, 8b, M, 1s | FileName: hs-add | Source: Jay Lewis |
Description: Similar to a wind-chime strum, this sound is used when updating the player's score |
Size: 10.2Kb | Info: 11KHz, 8b, M, 0.9s | FileName: hs-add2 | Source: Jay Lewis |
Description: From the first week of shows taped...they used a different effect for adding to a player's total |
Size: 6.7Kb | Info: 8KHz, 8b, M, 0.9s | FileName: hs-ding2 | Source: Jay Lewis |
Description: When a player captured a square, this ding was used very briefly in November 1998 |
Size: 21.9Kb | Info: 11KHz, 8b, M, 2s | FileName: hs-timesup2 | Source: Jay Lewis |
Description: This was used for one week to signal the end of the game. |
Size: 12.8Kb | Info: 11KHz, 8b, M, 1.2s | FileName: hs-buzzer | Source: Jay Lewis |
Description: This buzzer signals the end of "The Fastest 60 seconds on TV" aka the bonus round introduced in late 2001 |
Size: 12.8Kb | Info: 11KHz, 8b, M, 1.2s | FileName: h2-bonusright | Source: Jay Lewis |
Description: This effect is played when a correct answer is given in the bonus round |
Size: 4Kb | Info: 11KHz, 8b, M, 0.4s | FileName: h2-bonuswoosh | Source: Jay Lewis |
Description: A woosh starts the bonus round |
Size: 58.7Kb | Info: 11KHz, 8b, M, 5.5s | FileName: h2-carstart | Source: Jay Lewis |
Description: A cars engine turning over, followed by a car alarm means that the player has won the car |
Size: 39.8Kb | Info: 11KHz, 8b, M, 3.7s | FileName: h2-nocarstart | Source: Jay Lewis |
Description: A cars engine turning over, followed by "oh no!" means that the player has not won the car |
Size: 23.1Kb | Info: 11KHz, 8b, M, 2.1s | FileName: h2-lights | Source: Jay Lewis |
Description: When the "alien abduction" lights of the bonus round are dialled-up, you hear these synth-harps |
Size: 5.1Kb | Info: 11KHz, 8b, M, 0.5s | FileName: h2-removekey | Source: Jay Lewis |
Description: A 'zap' accompanies the removal of a bad key |
Size: 11.9Kb | Info: 11KHz, 8b, M, 1.1s | FileName: h2-ssrvl1 | Source: Jay Lewis |
Description: One of three effects played when the secret square is revealed |
Size: 22.2Kb | Info: 11KHz, 8b, M, 2.1s | FileName: h2-ssrvl2 | Source: Jay Lewis |
Description: One of three effects played when the secret square is revealed |
Size: 18.4Kb | Info: 11KHz, 8b, M, 1.8s | FileName: h2-ssrvl3 | Source: Jay Lewis |
Description: One of three effects played when the secret square is revealed |
Size: 115Kb | Info: 11KHz, 8b, M, 10.7s | FileName: h2-safeopen | Source: Jay Lewis |
Description: Series of clicks, followed by pops, whistles and fireworks means the player opened the safe (or steamer trunk) |
Size: 49.7Kb | Info: 8KHz, 8b, M, 6.4s | FileName: h2-safelocked | Source: Jay Lewis |
Description: Clicks followed by a trumpet playing a sad tune |
Size: 25.5Kb | Info: 11KHz, 8b, M, 2.4s | FileName: h2-ssvdayweek | Source: Jay Lewis |
Description: Tinkles, bird chrips and a soft "boom" mark the sercret square during Valentine's Week 2003 |
Size: 63.8Kb | Info: 11KHz, 8b, M, 5.9s | FileName: hsqs-secsq | Source: Jay Lewis |
Description: From the original series, a siren, guns going off and other noises indicate the secret square |
Size: 17.6Kb | Info: 22KHz, 8b, M, 0.8s | FileName: hsqs-tacky | Source: Jay Lewis |
Description: From the original series, the "tacky buzzer" |
Size: 24.4Kb | Info: 11KHz, 8b, M, 2.3s | FileName: h2-ssrvl103 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 33.6Kb | Info: 11KHz, 8b, M, 3.1s | FileName: h2-ssrvl203 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 18.4Kb | Info: 11KHz, 8b, M, 1.7s | FileName: h2-ssrvl303 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 35.3Kb | Info: 22KHz, 8b, M, 1.6s | FileName: h2-ssrvl403 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 14.7Kb | Info: 11KHz, 8b, M, 1.4s | FileName: h2-ssrvl503 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 33.9Kb | Info: 11KHz, 8b, M, 3.1s | FileName: h2-ssrvl603 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 6.9Kb | Info: 11KHz, 8b, M, 0.6s | FileName: h2-ssrvl703 | Source: Jay Lewis |
Description: One of the effects played when the secret square is revealed (2003 season) |
Size: 20.3Kb | Info: 11KHz, 8b, M, 1.9s | FileName: h2-keys | Source: Jay Lewis |
Description: A continual harp "gliss" used when the bonus round keys are shown |
Size: 12.3Kb | Info: 11KHz, 8b, M, 1.1s | FileName: hsqs-ding | Source: Daniel Plewa |
Description: From the original series, a ding |
Size: 8.4Kb | Info: 8KHz, 8b, M, 1.1s | FileName: hs86ding | Source: Nicholas Todor |
Description: From the 1986 series, a ding used for correct answers |
Size: 8.9Kb | Info: 11KHz, 8b, M, 0.8s | FileName: hsq86-timeup | Source: DC Lundberg |
Description: From the 1986 series, a pair of car horns meant time was up |
Size: 43.1Kb | Info: 22KHz, 16b, M, 1s | FileName: hsq86-carstartyes | Source: David Frangioso |
Description: From the 1986 series, if you
won the car it "started" |
Size: 183Kb | Info: 22KHz, 16b, M, 4.3s | FileName: hsq86-carstartno | Source: David Frangioso |
Description: From the 1986 series, if the
car failed to start they would play this "taunt" |