Size: 35,470 bytes Info: 8KHz, 8b, M, 4.428s FileName: lmad-door484 Source: Daniel Plewa
Description: From LMAD 84, this siren is heard when Door #4 is about to be played
 
Size: 39,512 bytes Info: 8KHz, 8b, M, 4.933s FileName: lmad-harp84 Source: Daniel Plewa
Description: This harp is used when opening the doors
 
Size: 38,842 bytes Info: 8KHz, 8b, M, 4.849s FileName: lmad-picker84 Source: Daniel Plewa
Description: This is used when the computer picks a number for an audience member to win $750 or $1000
 
Size: 48,514 bytes Info: 8KHz, 8b, M, 6.058s FileName: lmad-zonk84 Source: Daniel Plewa
Description: These horns are used when someone gets Zonked
 
Size: 17,242 bytes Info: 11KHz, 8b, M, 1.559s FileName: lmad03-curtain Source: Jay Lewis
Description: A harp is used when the curtain is opened
 
Size: 7,598 bytes Info: 11KHz, 8b, M, 0.685s FileName: lmad03-good1 Source: Ryan Smith
Description: This is used when the contestant makes a good decision (Eg. ATM game)
 
Size: 21,788 bytes Info: 22KHz, 8b, M, 0.986s FileName: lmad03-good2 Source: Jay Lewis
Description: This is used when the contestant makes a good decision (Eg. Reverse Prize game)
 
Size: 14,051 bytes Info: 11KHz, 8b, M, 1.270s FileName: lmad03-good3 Source: Jay Lewis
Description: This is used when the contestant makes a good spin in the Spin The Bottle game
 
Size: 11,662 bytes Info: 11KHz, 8b, M, 1.053s FileName: lmad03-wrong Source: Jay Lewis
Description: This is used when the contestant makes a bad decision during a game
 
Size: 77,216 bytes Info: 22KHz, 8b, M, 3.499s FileName: lmad03-zonk Source: Jay Lewis
Description: A series of downward trumpet notes means you've been zonked
 
Size: 13,758 bytes Info: 22KHz, 8b, M, 0.621s FileName: lmad03-loss Source: Ryan Smith
Description: A double "buzzer" was used during the ATM game
 
Size: 14,257 bytes Info: 22KHz, 8b, M, 0.644s FileName: lmad03-atmadd Source: Ryan Smith
Description: A "ding" was used when adding money to the total during the ATM game