Size: 7.3Kb Info: 11KHz, 8b, M, 0.7s FileName: price-buzz Source: Jay Lewis
Description: A wrong choice earns this buzzer
 
Size: 13.8Kb Info: 22KHz, 8b, M, 0.6s FileName: price-ding Source: Jay Lewis
Description: A correct choice earns this ding
 
Size: 42.4Kb Info: 11KHz, 8b, M, 3.9s FileName: price-loss Source: Jay Lewis
Description: A buzzer, followed by a 'losing fanfare' means a loss of a pricing game or the showcase
 
Size: 82.5Kb Info: 22KHz, 8b, M, 3.8s FileName: price-win Source: Jay Lewis
Description: A series of dings indicates a winning bid (heard here) or a pricing game win
 
Size: 19.3Kb Info: 11KHz, 8b, M, 1.8s FileName: price-bigwheel Source: Jay Lewis
Description: This is what The Big Wheel sounds like down under
 
Size: 6.5Kb Info: 11KHz, 8b, M, 0.6s FileName: price-racegame Source: Jay Lewis
Description: Larry "fires a gun" to start the Race Game
 
Size: 56.3Kb Info: 11KHz, 8b, M, 5.2s FileName: price-cliffhangers Source: Jay Lewis
Description: When Cliff falls off the mountain, he screams and crashes about
 
Size: 29.7Kb Info: 11KHz, 8b, M, 2.8s FileName: price-magnum Source: Jay Lewis
Description: This electronic noise is played as the magic number goes up and down
 
Size: 10.8Kb Info: 11KHz, 8b, M, 1.0s FileName: price-rangefinder Source: Jay Lewis
Description: Something that sounds a little like a sonar ping is played as the rangefinder moves up the scale
 
Size: 32.3Kb Info: 11KHz, 8b, M, 3.0s FileName: price-clock Source: Jay Lewis
Description: Something that sounds a little like a sonar ping is played as the rangefinder moves up the scale

Size: 10.9Kb Info: 11KHz, 8b, M, 1.0s FileName: price-moneygame Source: Jay Lewis
Description: If the player finds a dollar sign, they hear a "ka-ching." Also used as the cash register effect on Grocery Game