Size: 9Kb Info: 11KHz, 8b, M, 0.8s FileName: 100md-strike1 Source: Daniel Plewa
Description: The first generation effect used when a player gives a wrong answer
 
Size: 7.6Kb Info: 11KHz, 8b, M, 0.7s FileName: 100md-strike2 Source: Daniel Plewa
Description: The second generation effect used when a player gives a wrong answer
 
Size: 9.8Kb Info: 11KHz, 8b, M, 0.9s FileName: 100md-buzzin Source: Daniel Plewa
Description: This effect is used when a player buzzes in on a question
 
Size: 9.3Kb Info: 11KHz, 8b, M, 0.9s FileName: 100md-reveal Source: Daniel Plewa
Description: This sound is heard when an answer is revealed in both the main game or Fast Money
 
Size: 8.1Kb Info: 11KHz, 8b, M, 0.8s FileName: 100md-ciero Source: Daniel Plewa
Description: A buzzer means that a Fast Money answer is worth 0 points
 
Size: 8.7Kb Info: 11KHz, 8b, M, 0.8s FileName: 100md-points Source: Daniel Plewa
Description: A 'ting' is used if the Fast Money answer has points
 
Size: 6Kb Info: 11KHz, 8b, M, 0.6s FileName: 100md-badanswer Source: Daniel Plewa
Description: A double-buzz means that answer was already given
 
Size: 29.6Kb Info: 11KHz, 8b, M, 2.8s FileName: 100md-winners Source: Daniel Plewa
Description: A series of dings indicates a family has won Fast Money