Size: 10.1Kb Info: 11KHz, 8b, M, 0.9s FileName: sdond-bankcall
Source: Jay Lewis
Description: When the banker calls with his offer, this is the phone ring
 
Size: 11.5Kb Info: 11KHz, 8b, M, 1.1s FileName: sdond-deal
Source: Jay Lewis
Description: This is heard when the player says "Deal"
 
Size: 136Kb Info: 11KHz, 8b, M, 12.7s FileName: sdond-h2hclues
Source: Jay Lewis
Description: As clues are given in the Head 2 Head portion of the game, each is accompanied by a sting
 
Size: 7.5Kb Info: 11KHz, 8b, M, 0.7s FileName: sdond-h2hringin
Source: Jay Lewis
Description: If a player is ready to guess in the Head to Head game, this is the sound heard when they push their button

Size: 44.6Kb Info: 11KHz, 8b, M, 4.1s FileName: sdond-loadinboard
Source: Jay Lewis
Description: Wooshes and tinkles are heard as the board values are loaded in
  
Size: 16.5Kb Info: 11KHz, 8b, M, 1.5s FileName: sdond-modelzoom
Source: Jay Lewis
Description: As the camera zooms in on the model chosen, you hear this woosh
 
Size: 20.65Kb Info: 11KHz, 8b, M, 1.9s FileName: sdond-offer
Source: Jay Lewis
Description: This woosh is used when the banker's offer is revealed on-screen
 
Size: 44.9Kb Info: 22KHz, 8b, M, 2.1s FileName: sdond-opensmlamt
Source: Jay Lewis
Description: A rising chord followed by a light cymbal crash means the player has opened an amount less than 100,000 kr
 
Size: 61.5Kb Info: 22KHz, 8b, M, 2.9s FileName: sdond-openlgeamt
Source: Jay Lewis
Description: A rising chord followed by a "whump" means the player has opened an amount between 100,000 kr and 500,000 kr
 
Size: 62.4Kb Info: 22KHz, 8b, M, 2.9s FileName: sdond-opentopamts
Source: Jay Lewis
Description: A rising chord followed by a crash means the player has opened one of the top 3 amounts
 
Size: 101Kb Info: 22KHz, 8b, M, 5.9s FileName: sdond-qualques
Source: Jay Lewis
Description: This file includes multiple effects, all used when asking the qualifying questions. The first woosh is played as the question appears and the second is used when the time to answer has run out. The "ping" accompanies the right answer being lit up.
 
Size: 29.2Kb Info: 22KHz, 8b, M, 1.4s FileName: sdond-quesrvl
Source: Jay Lewis
Description: This woosh is used when the "section selection" and "player selection" questions are revealed
 
Size: 32.1Kb Info: 22KHz, 8b, M, 1.5s FileName: sdond-questally
Source: Jay Lewis
Description: When the number of correct respondants are "tallied" and displayed, you hear this effect
 
Size: 24.8Kb Info: 22KHz, 8b, M, 1.2s FileName: sdond-remove
Source: Jay Lewis
Description: Another woosh, this one is heard when values are removed from the board