Size: 17.1Kb Info: 11KHz, 8b, M, 1.6s FileName: cash-buzzer Source: Jay Lewis
Description: A generic buzzer used for wrong decisions
 
Size: 5.2Kb Info: 11KHz, 8b, M, 0.5s FileName: cash-ding Source: Jay Lewis
Description: A general purpose ding
 
Size: 14.1Kb Info: 11KHz, 8b, M, 1.3s FileName: cash-sqzplay Source: Jay Lewis
Description: A creaking noise and a pop used when the digits come together in Squeeze Play
 
Size: 10.8Kb Info: 11KHz, 8b, M, 1.0s FileName: cash-timpani Source: Jay Lewis
Description: This timpani drum-roll is used to build suspense
 
Size: 26.5Kb Info: 11KHz, 8b, M, 2.5s FileName: cash-cliffhanger Source: Patchy
Description: This is the effect used when the mountain climber falls off the cliff
 
Size: 14.1Kb Info: 11KHz, 8b, M, 1.3s FileName: cash-hurryupright Source: Patchy
Description: If the player gets the price correct in Hurry Up! (Bonkers), this is the effect used
 
Size: 20.3Kb Info: 11KHz, 8b, M, 1.9s FileName: cash-hurryupwrong Source: Patchy
Description: If the player gets the price wrong in Hurry Up! (Bonkers), this is the effect used
 
Size: 26Kb Info: 11KHz, 8b, M, 2.4s FileName: cash-lose Source: Patchy
Description: These are the Netherlands version of the "losing horns"
 
Size: 20.8Kb Info: 11KHz, 8b, M, 1.9s FileName: cash-showcase Source: Patchy
Description: These bleeps are used as the showcase randomizer flashes
 
Size: 49.4Kb Info: 11KHz, 8b, M, 4.6s FileName: cash-wheel Source: Patchy
Description: The blips used as the wheel spins around
 
Size: 20.2Kb Info: 11KHz, 8b, M, 1.9s FileName: cash-winner Source: Patchy
Description: A "slot machine payoff" effect is used when a pricing game is won
 
Size: 6.4Kb Info: 11KHz, 8b, M, 0.6s FileName: cash-ting Source: Jay Lewis
Description: This is a general purpose ding