Size: 17.1Kb | Info: 11KHz, 8b, M, 1.6s | FileName: cash-buzzer | Source: Jay Lewis |
Description: A generic buzzer used for wrong decisions |
Size: 5.2Kb | Info: 11KHz, 8b, M, 0.5s | FileName: cash-ding | Source: Jay Lewis |
Description: A general purpose ding |
Size: 14.1Kb | Info: 11KHz, 8b, M, 1.3s | FileName: cash-sqzplay | Source: Jay Lewis |
Description: A creaking noise and a pop used when the digits come together in Squeeze Play |
Size: 10.8Kb | Info: 11KHz, 8b, M, 1.0s | FileName: cash-timpani | Source: Jay Lewis |
Description: This timpani drum-roll is used to build suspense |
Size: 26.5Kb | Info: 11KHz, 8b, M, 2.5s | FileName: cash-cliffhanger | Source: Patchy |
Description: This is the effect used when the mountain climber falls off the cliff |
Size: 14.1Kb | Info: 11KHz, 8b, M, 1.3s | FileName: cash-hurryupright | Source: Patchy |
Description: If the player gets the price correct in Hurry Up! (Bonkers), this is the effect used |
Size: 20.3Kb | Info: 11KHz, 8b, M, 1.9s | FileName: cash-hurryupwrong | Source: Patchy |
Description: If the player gets the price wrong in Hurry Up! (Bonkers), this is the effect used |
Size: 26Kb | Info: 11KHz, 8b, M, 2.4s | FileName: cash-lose | Source: Patchy |
Description: These are the Netherlands version of the "losing horns" |
Size: 20.8Kb | Info: 11KHz, 8b, M, 1.9s | FileName: cash-showcase | Source: Patchy |
Description: These bleeps are used as the showcase randomizer flashes |
Size: 49.4Kb | Info: 11KHz, 8b, M, 4.6s | FileName: cash-wheel | Source: Patchy |
Description: The blips used as the wheel spins around |
Size: 20.2Kb | Info: 11KHz, 8b, M, 1.9s | FileName: cash-winner | Source: Patchy |
Description: A "slot machine payoff" effect is used when a pricing game is won |
Size: 6.4Kb | Info: 11KHz, 8b, M, 0.6s | FileName: cash-ting | Source: Jay Lewis |
Description: This is a general purpose ding |