Size: 4.7Kb Info: 22Khz, 8b, M, 0.2s FileName: chase-chaseradv Source: Jay Lewis
Description: A woosh used when the Chaser advances on the Team (end game)
 
Size: 14.8Kb Info: 22Khz, 8b, M, 0.7s FileName: chase-chaserchoice Source: Jay Lewis
Description: This is heard when the Chaser's answer is revealed
 
Size: 16.3Kb Info: 22Khz, 8b, M, 0.8s FileName: chase-chaserlockin Source: Jay Lewis
Description: When the Chaser locks in his answer, you hear this clunk
 
Size: 7.7Kb Info: 22Khz, 8b, M, 0.4s FileName: chase-correct Source: Jay Lewis
Description: A series of "thwips" is heard when a player answers correcttly, adding money to the bank
 
Size: 29.5Kb Info: 22Khz, 8b, M, 1.4s FileName: chase-highoffer Source: Jay Lewis
Description: This "ting" is used when the Chaser's High Offer is revealed
 
Size: 23.8Kb Info: 22Khz, 8b, M, 1.1s FileName: chase-lowoffer Source: Jay Lewis
Description: This "ting" is used when the Chaser's Low Offer is revealed
 
Size: 21.6Kb Info: 22Khz, 8b, M, 1s FileName: chase-playerchoice
Source: Jay Lewis
Description: This is heard when the Player's answer is revealed
 
Size: 17.6Kb Info: 22Khz, 8b, M, 0.8s FileName: chase-playerlockin Source: Jay Lewis
Description: When the Player locks in his answer, you hear this clunk
 
Size: 20.8Kb Info: 22Khz, 8b, M, 1s FileName: chase-rightanswer
Source: Jay Lewis
Description: A "sparkle" effect is used as the correct answer is revealed
 
Size: 10.8Kb Info: 22Khz, 8b, M, 0.5s FileName: chase-teamadvance Source: Jay Lewis
Description: A pop & a woosh used when the Player(s) answer correctly (end game)

Size: 37.8Kb Info: 22Khz, 8b, M, 1.8s FileName: chase-timesup Source: Jay Lewis
Description: Anytime a clock runs out of time, you hear this alarm sound