Size: 88.8Kb Info: 11KHz, 8b, M, 8.2s FileName: chamber-intro Source: Jay Lewis
Description: This clunk and wooshes are used to display contestant info
 
Size: 7.2Kb Info: 11KHz, 8b, M, 0.7s FileName: chamber-right Source: Jay Lewis
Description: This effect is used when a player gives a correct answer in the preliminary game
 
Size: 5.4Kb Info: 11KHz, 8b, M, 0.5s FileName: chamber-wrong Source: Jay Lewis
Description: This effect is used when a player gives a wrong answer in the preliminary game
 
Size: 14.9Kb Info: 11KHz, 8b, M, 1.4s FileName: chamber-time Source: Jay Lewis
Description: This effect is used when a player runs out of time in the preliminary game
 
Size: 67.5Kb Info: 11KHz, 8b, M, 6.3s FileName: chamber-start Source: Jay Lewis
Description: These alarms are used when The Chamber is starting at the next level
 
Size: 1.6Kb Info: 11KHz, 8b, M, 0.1s FileName: chamber-caution Source: Jay Lewis
Description: If a player enters their caution zone, it's accompanied by this short sound
 
Size: 18.8Kb Info: 11KHz, 8b, M, 1.8s FileName: chamber-computer Source: Jay Lewis
Description: While the computer decides between 'Hot' or 'Cold', you hear these chirps and beeps
 
Size: 8.5Kb Info: 11KHz, 8b, M, 0.8s FileName: chamber-danger Source: Jay Lewis
Description: A klaxon is played while a player is in his or her danger zone