Size: 31Kb Info: 22KHz, 8b, M, 1.4s FileName: ff-bell Source: GameTek CDRom
Description: This bell was used when revealing the number of people who said the players' answer during Fast Money and revealing the correct answer during Bullseye
 
Size: 7.7Kb Info: 11KHz, 8b, M, 0.4s FileName: ff-blip Source: GameTek CDRom
Description: When a Fast Money answer was revealed, this sound was played
 
Size: 28.1Kb Info: 11KHz, 8b, M, 1.3s FileName: ff-ringin Source: GameTek CDRom 
Description: The sound when players ring in to answer a survey question during the main game
 
Size: 26.2Kb Info: 11KHz, 8b, M, 1.2s FileName: ff-strike Source: GameTek CDRom
Description: If a family member gave an answer that wasn't one of the (X) popular answers, this sound was played
 
Size: 34.4Kb Info: 11KHz, 16b, S, 0.8s FileName: ff-clang Source: Bernard Hartlove Jr
Description: The familiar 'clang' hear when an answer that was on the survey was revealed
 
Size: 35.8Kb Info: 11KHz, 16b, S, 0.8s FileName: ff-ndansr Source: Bernard Hartlove Jr
Description: From the old days, 3 short buzzers indicated the family that was trying to steal that their time was up
 
Size: 62.1Kb Info: 11KHz, 16b, S, 1.4s FileName: ff-nowin Source: Bernard Hartlove Jr
Description: If a family failed to win the Fast Money, they played this long buzz
 
Size: 24.1Kb Info: 11KHz, 16b, S, 0.6s FileName: ff-tryagn Source: Bernard Hartlove Jr
Description: If the 2nd Fast Money player gave an answer the 1st Fast Money gave, these 2 short buzzes were played
 
Size: 15.2Kb Info: 11KHz, 16b, S, 0.4s FileName: ff-zero Source: Bernard Hartlove Jr
Description: When the Fast Money answer was zero, a single buzz was heard
 
Size: 10.4Kb Info: 11KHz, 8b, M, 1s FileName: ff-dings Source: Jay Lewis
Description: A dual purpose effect, this series of 'tings' is used both when a family wins the bank or finish answering the Fast Money questions before time runs out
 
Size: 12.1Kb Info: 11KHz, 8b, M, 1.1s FileName: ff-strike2 Source: GameTek SNES Game
Description: If a family member gave an answer that wasn't one of the (X) popular answers, this sound was played (Combs years)
 
Size: 10.5Kb Info: 11KHz, 8b, M, 1s FileName: ff-strike3 Source: Rhinoboy2
Description: If a family member gave an answer that wasn't one of the (X) popular answers, this sound was played (Anderson/Karn years)
 
Size: 16.9Kb Info: 11KHz, 8b, M, 1.6s FileName: ff-bell2 Source: GameTek SNES Game
Description: This bell is used when revealing the number of people who said the players' answer during Fast Money (Combs years to present)
 
Size: 3.9Kb Info: 11KHz, 8b, M, 0.4s FileName: ff-clownhorn Source: Rhinoboy2
Description: In the event a answer had to be censored, they used this clown horn (Anderson years)
 
Size: 17.8Kb Info: 11KHz, 8b, M, 1.7s FileName: ff-pilotbuzzin Source: Rhinoboy2
Description: In the pilot, this was the buzz-in effect
 
Size: 3Kb Info: 11KHz, 8b, M, 0.3s FileName: ff-zero2 Source: Rhinoboy2
Description: If a fast money answer had no points, this buzz is heard (Dawson years)
 
Size: 3.5Kb Info: 11KHz, 8b, M, 0.3s FileName: ff-tryagn2 Source: Rhinoboy2
Description: If the 2nd player duplicates an answer in the Fast Money round, this double buzz is heard (Dawson Years)

Size: 21.5Kb Info: 11KHz, 8b, M, 2s FileName: ff-hclang Source: Rhinoboy2
Description: For one halloween episode (2002), the usual "correct answer clang" was replaced with this ominous bell

Size: 55.2Kb Info: 11KHz, 8b, M, 5.1s FileName: ff-htimer Source: Rhinoboy2
Description: This gong was usedwhen the Fast Money timer appeared (2007 Halloween episodes)
 
Size: 150Kb Info: 44KHz, 16b, S, 0.9s FileName: cff-clang Source: Jay Lewis
Description: If an answer is on the board, a clang and a woosh accompanies its reveal
 
Size: 5.7Kb Info: 11KHz, 8b, M, 0.5s FileName: cff-rvlboard Source: Jay Lewis
Description: As the celebs take the podium, this woosh is heard as the logo flys off of the game board
 
Size: 1.7Kb Info: 11KHz, 8b, M, 0.2s FileName: cff-thwip Source: Jay Lewis
Description: This effect is heard as each of the answers are revealed (Eg. ...100 people, top 5 answers on the board.)
 
Size: 1.7Kb Info: 11KHz, 8b, M, 1.1s FileName: ff-bankroll Source: Doug Morris
Description: When money was added to a team's bank, you would hear this "ka-ching" (Dawson 1994)
 
Size: 99.6Kb Info: 22KHz, 8b, M, 4.6s FileName: ff-beamts Source: Jay Lewis
Description: The 5 "hits" as players correctly identify the #1 answer in the Bullseye Round (Syndicated O'Hurley)
 
Size: 23.2Kb Info: 22KHz, 8b, M, 1.1s FileName: ff-benoans Source: Jay Lewis
Description: If neither player identifies the #1 answer in the Bullseye Round, this is heard when it's revealed (Syndicated O'Hurley)
 
Size: 59.5Kb Info: 22KHz, 16b, S, 1.1s FileName: ff-duplicate99 Source: Shadeed Kelly
Description: If player 2 duplicates player 1's answer, they hear this double-buzzer (Anderson/Karn/O'Hurley/Harvey)
 
Size: 30.2Kb Info: 22KHz, 16b, S, 1.1s FileName: ff-zero76 Source: Shadeed Kelly
Description: In Fast Money, a zero-point answer earned this buzzer (Dawson)
 
Size: 28.3Kb Info: 22KHz, 16b, S, 1.1s FileName: ff-zero90 Source: Shadeed Kelly
Description: In Fast Money, a zero-point answer earned this buzzer (Combs/Dawson '94/Anderson/Karn/O'Hurley/Harvey)