Size: 44.1Kb | Info: 11KHz, 8b, M, 4.4s | FileName: greed-4ans | Source: Jay Lewis |
Description: The 'clanks' for 4 possible answers, used at the $25,000 and $50,000 levels |
Size: 85.4Kb | Info: 11KHz, 8b, M, 7.9s | FileName: greed-5ans | Source: Jay Lewis |
Description: The 'clanks' for 5 possible answers, used at the $75,000 and $100,000 levels |
Size: 86.1Kb | Info: 11KHz, 8b, M, 8s | FileName: greed-6ans | Source: Jay Lewis |
Description: The 'clanks' for 6 possible answers, used at the $200,000 level |
Size: 92.5Kb | Info: 11KHz, 8b, M, 8.6s | FileName: greed-7ans | Source: Jay Lewis |
Description: The 'clanks' for 7 possible answers, used at the $500,000 level |
Size: 89.7Kb | Info: 11KHz, 8b, M, 8.3s | FileName: greed-8ans | Source: Jay Lewis |
Description: The 'clanks' for 8 possible answers, used at the $1,000,000 level |
Size: 105Kb | Info: 11KHz, 8b, M, 9.8s | FileName: greed-9ans | Source: Jay Lewis |
Description: The 'clanks' for 9 possible answers, used at the jackpot level |
Size: 9.9Kb | Info: 11KHz, 8b, M, 0.9s | FileName: greed-ans | Source: Jay Lewis |
Description: A 'clank' used when a contestant selects an answer |
Size: 10.5Kb | Info: 11KHz, 8b, M, 1s | FileName: greed-freebie | Source: Jay Lewis |
Description: This odd "warp" sound is used when the captain uses the freebie |
Size: 14.5Kb | Info: 11KHz, 8b, M, 1.3s | FileName: greed-ques | Source: Jay Lewis |
Description: The "techno-tinkle" heard when the question is revelaed |
Size: 10.8Kb | Info: 11KHz, 8b, M, 1s | FileName: greed-right | Source: Jay Lewis |
Description: A harp-strum signifies a right answer |
Size: 8.1Kb | Info: 11KHz, 8b, M, 0.7s | FileName: greed-ringin | Source: Jay Lewis |
Description: The ring in 'clank' at the showdown podiums |
Size: 115Kb | Info: 11KHz, 8b, M, 10.8s | FileName: greed-terminator | Source: Jay Lewis |
Description: Chuck activates the terminator and you hear this music, bells, a gong then an onimous chord |
Size: 11Kb | Info: 11KHz, 8b, M, 1s | FileName: greed-wrong | Source: Jay Lewis |
Description: If an answer is wrong, they play this downward chord |
Size: 12.9Kb | Info: 11KHz, 8b, M, 1.2s | FileName: greed-tie | Source: Jay Lewis |
Description: If two players tie during the qualifying round, you hear this |
Size: 36.8Kb | Info: 11KHz, 8b, M, 3.4s | FileName: greed-largewin | Source: Jay Lewis |
Description: This drumroll followed by 3 "tones" is used when a team gets any question right after the $100,000 level |
Size: 10.4Kb | Info: 11KHz, 8b, M, 1s | FileName: greed-lowwrong | Source: Jay Lewis |
Description: A "spacey buzzer" is used when a team gets any of the first 4 questions wrong |
Size: 6.2Kb | Info: 11KHz, 8b, M, 0.6s | FileName: greed-lockin | Source: Jay Lewis |
Description: A techno 'smack' is used when a player locks in their answer to the questions that determines the teammates |
Size: 19.1Kb | Info: 11KHz, 8b, M, 1.8s | FileName: greed-go | Source: Jay Lewis |
Description: At the $2,000,000+ levels of Super Greed, this effect means you want to go for the money |
Size: 20.5Kb | Info: 11KHz, 8b, M, 1.9s | FileName: greed-stop | Source: Jay Lewis |
Description: At the $2,000,000+ levels of Super Greed, this effect means you want to stop with the money you've won or take the bail out |