Size: 47.5Kb Info: 11Khz, 8b, M, 4.4s FileName: iir-bonuslose Source: Rhinoboy2
Description: An obnoxious buzzer and a  horn means the contestant has lost the bonus round
 
Size: 15.3Kb Info: 11Khz, 8b, M, 1.4s FileName: iir-buzzer Source: Rhinoboy2
Description: A generic buzzer indicates a "Double Dollars" ball has landed into an occupied slot
 
Size: 22.2Kb Info: 11Khz, 8b, M, 2.1s FileName: iir-cube Source: Rhinoboy2
Description: This ringing bell meant the spastic cube was about to be let lose
 
Size: 6.4Kb Info: 11Khz, 8b, M, 0.6s FileName: iir-ding Source: Rhinoboy2
Description: A generic bell ding used for various things
 
Size: 21.5Kb Info: 11Khz, 8b, M, 2s FileName: iir-moneylost Source: Rhinoboy2
Description: If a contestant hears this "eroo" noise, it means they have lost money
 
Size: 16.4Kb Info: 11Khz, 8b, M, 1.5s FileName: iir-moneywon Source: Rhinoboy2
Description: If a contestant hears this dinging, it means they have won money
 
Size: 21.5Kb Info: 11Khz, 8b, M, 2s FileName: iir-plychose Source: Rhinoboy2
Description: A clanging bell means a player has been chosen to play a mini-game
 
Size: 59.2Kb Info: 11Khz, 8b, M, 5.5s FileName: iir-topprize Source: Rhinoboy2
Description: When a player wins the top prize, you hear this siren whooping
 
Size: 21.4Kb Info: 11Khz, 8b, M, 2s FileName: iir-wheel Source: Rhinoboy2
Description: This boop-ing effect accompanies the wheel spinning that will choose a player
 
Size: 27.2Kb Info: 11Khz, 8b, M, 2.5s FileName: iir-miss Source: Rhinoboy2
Description: These 2 beeps, followed by an electronic harp means a player has missed the champs trap
 
Size: 24.5Kb Info: 11Khz, 8b, M, 2.3s FileName: iir-trap Source: Rhinoboy2
Description: These 2 beeps, followed by a "boom" means a player has stepped on the champs trap