Size: 11,951 bytes | Info: 22Khz, 8b, M, 0.540s | FileName: winline-bailout | Source: Jay Lewis |
Description: When the bail-out button is activated, you hear a heartbeat sound |
Size: 45,927 bytes | Info: 22Khz, 8b, M, 2.080s | FileName: winline-loser | Source: Jay Lewis |
Description: If a player is eliminated during the 2nd round, you hear this odd drum beat |
Size: 16,507 bytes | Info: 22Khz, 8b, M, 0.746s | FileName: winline-pass | Source: Jay Lewis |
Description: This techno 'ding ding' indicates a pass during 'The Wonderwall' |
Size: 16,142 bytes | Info: 22Khz, 8b, M, 0.730s | FileName: winline-phoneno | Source: Jay Lewis |
Description: A cymbal-roll indiactes a number being added to the "home game" |
Size: 12,069 bytes | Info: 22Khz, 8b, M, 0.545s | FileName: winline-pitstop | Source: Jay Lewis |
Description: If a player opts to use a pit-stop during 'The Wonderwall' , you hear this power down |
Size: 27,114 bytes | Info: 22Khz, 8b, M, 1.227s | FileName: winline-right | Source: Jay Lewis |
Description: A 'ting ting' is used when a player finds a correct answer on 'The Wonderwall' |
Size: 31,764 bytes | Info: 22Khz, 8b, M, 1.438s | FileName: winline-ringin | Source: Jay Lewis |
Description: The ring in sound from the 2nd round |
Size: 27,646 bytes | Info: 22Khz, 8b, M, 1.251s | FileName: winline-safe | Source: Jay Lewis |
Description: If a player is not eliminated during the second round, you hear this techno-blong |
Size: 32,687 bytes | Info: 22Khz, 8b, M, 1.480s | FileName: winline-timer | Source: Jay Lewis |
Description: 2 'klik-klak's of the timer. They repeat these "ticks" |
Size: 20,452 bytes | Info: 22Khz, 8b, M, 0.925s | FileName: winline-winner | Source: Jay Lewis |
Description: This downward drumroll signifies the winner of the tossups from the first round |
Size: 21,500 bytes | Info: 22Khz, 8b, M, 0.973s | FileName: winline-wrong | Source: Jay Lewis |
Description: If someone gets a Wonderwall question wrong you hear this "thump" |